First day cover ·
Layering Color-Accent War Paint onto a Portrait in Photoshop
A two-part Photoshop build: a textured concrete backdrop, clean subject extraction with the pen tool and Refine Edge, and shadows that tie the composite together.

This is a photo-manipulation workflow with a clear goal: merge a human portrait with an animal-inspired element and finish with a color accent that feels deliberate rather than decorative. The first two stages cover the groundwork, which is where most of the time goes. Get the backdrop and the cutout right, and the war paint and color work later on have something solid to sit on.

Assembling the sources
The resource list is a useful checklist before you open anything. It pairs an eagle and a lion, which supply the animal character, with a stock photo of a woman with long brunette hair as the human subject. The eagle image comes from FreeImages.com, contributed by doc_, and the lion is from FreeImages.com as well, credited to ltshears. The woman is a Shutterstock image, though the author notes that free sites can produce similar results if you'd rather avoid a paid license. The dry-brush set from Spoon Graphics supplies the war paint, and the dust texture from PSDBox, by Andrei Oprinca, adds grit. A concrete texture rounds out the backdrop.
Before you start, note the software floor: the tutorial calls for Photoshop CS3 or newer. Most of the steps translate directly to current versions, with one practical change. Refine Edge has since been folded into the Select and Mask workspace, so the menu path will look a little different even though the controls do much the same job.
Building the backdrop
The document is set to 11 × 17 inches at 300 pixels per inch. Those are the author's numbers, and they aren't sacred. They're a sensible print-oriented choice, though, because 300 ppi gives you enough resolution for a physical output at that size. If you're only producing screen work, a smaller canvas will keep the file lighter and the brush strokes responsive. Just don't drop the resolution so far that the textures start to look soft when you enlarge them.
Bring in the concrete texture and rasterize it first, since filters won't run on a smart layer until it's converted. The point of the blur is not to hide the texture but to soften it into a backdrop that supports the subject instead of competing with them. Filter › Blur › Lens Blur gives you a controllable falloff for this. Treat the settings in the tutorial as a starting point, because every texture reacts differently.
Then add a new layer above the blurred concrete and fill it with a white-to-black radial gradient running from bottom to top. Set that layer's blend mode to Overlay. This adds a light falloff that pulls attention toward the center of the frame, and it gives the composite a sense of depth before you've placed a single figure. Group the two layers, name the group, and give it a color label. It sounds like housekeeping, but a composite with dozens of layers becomes very hard to edit if you can't see its structure at a glance.

Extracting the subject cleanly
Here's the thing about extraction: the cleanest result comes from a method you can revise. The author avoids deleting pixels outright. Instead, the woman's layer gets a layer mask set to Reveal All. If you hide the wrong area, you paint it back. If you delete it, it's gone unless you undo, and that's a poor position to be in once a file is 40 steps deep.
The outline is drawn with the Pen tool, mixing curve points and straight segments to follow the figure tightly. This is slow work. It's also the part that pays off most, because every later step inherits the quality of this edge. Once the path closes, convert it to a selection, switch to a selection tool, and open Refine Edge. Hair is where the refinement earns its keep. The edge-cleanup brush can pull fine strands out of the background without forcing you to trace each one by hand. Expect to experiment with the radius and smoothing sliders, and don't accept the defaults without checking them against a dark and a light backdrop.
When you're happy with the edge, apply it and paint the mask. Working on the outside of the figure with Select › Inverse can make the mask work easier, since you're painting away the background rather than hunting for the subject's edge. The payoff is a figure that sits in the composite without a visible halo.
Shading the figure to match the scene
A cutout that looks pasted in usually fails on tone rather than edges. The fix here is a Black & White adjustment layer clipped to the woman's layer. Clipping masks restrict an adjustment so it affects only the layer beneath it. That lets you desaturate or tune the portrait independently, which matters when you later apply a color effect to the scene and need the skin tones to stay controlled.
Next, add another layer between the black-and-white adjustment and the head, and clip it as well. Paint a shadow along the right side of the face with a black brush set between 10 and 20 percent opacity. Low opacity is the point. Building shadow in several light passes gives you control that one heavy stroke never will. This is also where you can experiment with blend modes, since Multiply and Soft Light often behave differently on skin than a plain black layer.
Shadows are where a composite starts to feel like a photograph instead of a collage. The light falloff from your backdrop gradient needs to agree with the shadow direction on the figure, or the viewer's eye will catch the mismatch even if they can't name it. Check the direction against the gradient before you commit to the placement.
The next stage brings in the war paint and the color accent, which is where the animal character really takes shape. The groundwork here is what makes that step work: a clean edge, a controlled tonal base, and a backdrop that already has depth.